Science turtling is a strategy that required the other players to respond. If they didn't that's on them!
Given the comments from BDC in today's post about the Android version, I'm reluctantly excited to try again though...
decent advice, but:
i was heavily engaged in fighting for and then defending the Galactic Center vs 2 other players, so no easy task to respond to Spice's "outer rim isolation threat" at the same time.
and i still think it was a valid approach. bonus points earned in many battles and rewards for gaining control over Ancient sectors might have pushed me to winning heights.
but you have to pay a price. to build up a strong fleet with decent fighting ship designs can make it hard to gain other vital techs.
so i had problems to get that crucial wormhole tech needed to fight vs Spice.
in the end he attacked me through his
wormholes, but lost his invading ships (incl. both dreadnoughts) in two battles.
but my center position was severly weakened by moving my best ships to defend against Spice. so i could not exploit my center win as i had planned.
a very unpleasant strategical position between a rock and a hard place. but interesting and challenging.
and it could have succeeded as well.
Spice had an extraordinary strong economic by having explored a bunch of great
the basic reason for a splendid isolation science turtling to stand a chance at all.
but this strong position developed over a stretch of time. when it became obvious i was already heavily engaged
in the opposite direction. so "i had the salad". (as we Germans say. must think on Liverpool coach Kloppo LOL)
luck of the draw can play a dominant role in Eclipse. but i think there is a lot of "real" strategy in it too.
a great game.
so i would love to play a rematch with the same players setup. maybe when the new engine is out?