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Review: Firefight

Fri Oct 07, 2016 4:30 pm

It's all too easy to dismiss Firefight as a cheap Close Combat knock-off. Trust me, I've done it myself: Way back when the first edition was released, back when most...

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Re: Review: Firefight

Sat Oct 08, 2016 3:19 pm

With no pause function, how fast is the action?
Jim Cobb

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Re: Review: Firefight

Mon Oct 10, 2016 10:06 am

With no pause function, how fast is the action?
You can pause the game by pressing 'P' but you can't issue any orders while paused as I wanted the game to stay realistically intense with no let-up.

If you'd like to see how fast the action is there is a video here:


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